Game Information...PLAYING THE GAME THE QUEST The object of the "Death Gate" game is not unlike the main plot of the novels: save the worlds and all their peoples from destruction. In the game, the player IS Haplo the Patryn. The player, via Haplo's journey through Death's Gate, faces danger and puzzles while searching for the elusive world seal pieces Lord Xar demands. THE MAJOR CHARACTERS: Haplo... Lord Xar... Sang-drax... Zifnab... Characters from the Cycle novels make their appearances in the "Death Gate" game and are, for the most part, accurate portrayals of t heir textual counterparts. Haplo, of course, plays the major role in the game along with his master, Lord Xar. Sang-drax, leader of the Chelestra Dragon-snakes, comes off at his evil best! The most delightful character representation in the game, however, is the disoriented, old wizard, Zifnab. Some of the most humorous moments in the game come from Zifnab's nutty ramblings and interaction with other characters. Only one disappointment is evident in characterization - the absence of Alfred Montbank. As Dahlgren noted, however, it is difficult to cover the entire story. It seems that Alfred's character is represented instead by the game character, Samad, Leader of the Sartan Council. The game character Samad lacks the paranoia and fear exhibited by the novel character Samad, but does express the compassion and regret Alfred embodied in the novels. So, Alfred DOES exist in spirit, at least, in the game. THE WORLDS: Arianus... Pryan... Abarrach... Chelestra... The Labyrinth... World maps provided after the journey to each of the 4 realms beautifully depict the sundered worlds: Arianus, World of Sky; Pryan, World of Fire; Abarrach, World of Stone; and Chelestra, World of Water. The graphical portrayal of these settings is very well done and helps refine the novel descriptions, sometimes difficult to visualize in text, into real places and objects. Images that are outstanding include Chalice, the Sartan Home Base; the Citadel on Pryan; and the Colossus room on Abarrach. THE MAGIC One of the most interesting features of the game is the use of rune magic. The player, living through Haplo, literally builds the spells he casts by linking runes. The game sequences involving the spell which creates "reality pockets" on portraits and pictures are very creative and entertaining. Also, casting various spells on different objects and characters within the game play often yields humorous, and sometimes deadly, results. Dee Schlatter, dschlatt@velcome.iupui.edu or jschatte@holli.com March 1995